# this is data for BotTargetOffsetsArrayInit() - initialization of target offsets
# when the bot is aiming at the enemy
#
# the values in this file are used to purposely worsen the aiming abilities of the bots
# to simulate human inaccuracies, where AIMSKILL1 means the best accuracy (no offset)
# and AIMSKILL5 is the worst accuracy (offset a lot on all 3 axis)
#
# by default the aiming skill level is based on the spawn_skill value (in 'marine.cfg'),
# more info about bot aiming skill can be found in 'console_commands.html'
#
# the key name (all capitals) on the left side is critical variable, it's used to link
# these values to bot aiming skill !!! DON'T MESS WITH IT !!!
#
# everything else can be modified to suit your needs
#
# 'x_axis' - the offset value on X axis, used for both negative as well as positive range,
#	     that means the purposely "bad aiming" on X axis is randomly generated
#	     from range (-x_axis, 0, x_axis)
#		
# 'y_axis' - same as above, but for the Y axis
#
# 'z_axis' - same as above, but for the Z axis
#
# 'x_axis_sniper' & 'y_axis_sniper' & 'z_axis_sniper' - work the same way as above,
#	     but are meant to be used to make the bot more accurate when using
#	     the scope on his weapon (i.e. offset less)
#
# only positive values are allowed, if you use negative value then it'll be automatically
# converted to positive anyway
#
# all these values are NOT final, they are always modified based on the enemy distance,
# for example for a bot with aimskill 3 that's using garand and aiming at enemy 1500 units away,
# the maximal X offset will be: 7.0 * (1500 / 1000) = 10.5 ... (or -10.5 to the other side),
# but if the bot was using springfield then it would have been: 5.0 * (1500 / 3000) = 2.5
# since the snipers have not only better basic offset, but also better distance modifier

AIMSKILL1
# offset values for standard weapon use
	x_axis "0.0"
	y_axis "0.0"
	z_axis "0.0"
# offset values when the bot is using the scope on his weapon (e.g. a sniper bot with springfield rifle)
	x_axis_sniper "0.0"
	y_axis_sniper "0.0"
	z_axis_sniper "0.0"



AIMSKILL2
	x_axis "2.5"
	y_axis "2.5"
	z_axis "5.0"

	x_axis_sniper "1.0"
	y_axis_sniper "1.0"
	z_axis_sniper "2.0"



AIMSKILL3
	x_axis "7.0"
	y_axis "7.0"
	z_axis "13.0"

	x_axis_sniper "5.0"
	y_axis_sniper "5.0"
	z_axis_sniper "9.0"



AIMSKILL4
	x_axis "15.0"
	y_axis "15.0"
	z_axis "20.0"

	x_axis_sniper "10.0"
	y_axis_sniper "10.0"
	z_axis_sniper "15.0"



AIMSKILL5
	x_axis "24.0"
	y_axis "24.0"
	z_axis "30.0"

	x_axis_sniper "17.0"
	y_axis_sniper "17.0"
	z_axis_sniper "23.0"